orkitec

Orkitec is a solo independent developer from Berlin founded by me (Steffen Römer) in 2009 around the same time that I've joined kunst-stoff. It was offical registered because I wanted to release a game in the apple appstore and needed a legal entity for this. I also wanted to try to license my game engine that I've already worked on for a few years as a hobby and learning project for myself. Over the past 10+ years orkitec released several games, apps and plugins.

ChessFinity

ChessFinity is a totally new spin on chess. While adapting the rules from the most famous strategy game of all times, ChessFinity adds the thrill of an endless runner. We’ve...

VRWebKit

VRWebKit allows you to surf the web using mobile virtual reality headsets like google cardboard! You can also watch many kinds of 3D, VR, 180 and 360 panoramic degree videos...

Virtual Petality

Unable to have your own pet? Well never fear, as that’s what Virtual Petality is for. Taking the idea of Nintendogs for VR, Virtual Petality gives you the chance to...

Chick'n'Charge

What’s more terrifying than an army of cute chicks storming your location?

TexturePacker SpriteTools

Convenient converter that takes SpriteAtlas generated with TexturePacker and converts them to Unity new native 2D SpriteSheets.

Stickporter

Stickporter is a unique puzzle platformer introducing the teleport mechanic. You will explore many chambers always on the search for a way out. Stickporter is no ordinary game. It is...

orkige - Orkitec Game Engine

Multiplatform Game Engine.

Mbaas-Development GmbH

The Mbaas Development GmbH has been founded by me (Steffen Römer) and Christian Stanke a friend of mine and former colleague at the Kunst-Stoff GmbH. At first we wanted to build a game studio but quickly came to the concluion to build a mobile backend as a service platform wich we then did with embraase wich later evolved into the software localization platform Applanga. To bootstrap and finance the early devlopment before we got funding we also did 2 contract projects a periodic table app and a digital children book in unity. At the the end of 2018 we sold the Mbaas Development GmbH to Transperfect "the largest privately owned language services provider, with offices in over 100 cities worldwide" and I'm still leading Applanga's development as my main daily job.

Applanga

Applanga is a modern, cloud-based translation management system for all of your software localization needs and especially for native mobile apps and games.

Schul PSE

The Periodic Table of the Elements is the constant companion in chemistry lessons. Prepared didactically, this app not only offers the usual data for the elements, but also many clear...

Die große Wörterfabrik

There is a country where people hardly speak. In this strange country you have to buy the words and swallow them to be able to pronounce them. Little Paul desperately...

embraase

In order to permanently satisfy user demand, today’s mobile apps must be continuously adapted and improved. Bearing in mind that not every user has the same needs. This is where...

rocket-internet

Rocket Internet was mainly a company builder at the time I've joined there and they've be quite controversial since many of the companys they founded where copies of already succesful businesses in other parts of the world. I've joind as lead developer and was tasked with building a generic mobile shopping framework which they then could use in many of their apps. In parralel I was also tasked with leading the mobile development for one of their new companies a mobile payment solution for small stores wich after a while became my main job.

Payleven (now SumUp)

Accept mobile card payments using your smartphone or tablet with our app

kunst-stoff

Kunst-Stoff was a independent agency and game studio and for me a quite special one because working there always felt more like working with friends instead of just co-workers. Also kunst-stoff always had a quite high artistic expectations for all its projects no matter if it was own projects or works for customers. As Development Director I was heading the development of several projects and many of them also have been built with the orkitec game engine.

Volkswagen Think Blue Autostadt and iPad App

At Kunst-Stoff we produced two interactive Installations for the VW Autostadt in Wolfsburg. The first on was an interactive swing wich played animations according to your swinging height and the...

Panic Ride

As a spin off from Pudding Panic PANIC RIDE takes you on a high-speed adventure through the creepy worlds of a haunted house.

Pudding Panic

“Help an anxious pudding who got lost in a haunted house, save him from the terrible monsters, and be careful that he does not lose his courage during his escape!”...

Bee With Me

Bee With Me has been developed as an accompanying game to the film documentary ‘More than Honey‘ and takes the player through the microcosm of bees and shows what risks...

Watermaze

The Kunst-Stoff GmbH developed its own games but also did take on customer projects and Watermanze is one of them. Its a serious game for testing the orientation skills of...

Galaxy Racers

Galaxy Racers, an adventure learning game for children of primary school age for the Nintendo DS, has won several awards. Fly with a spaceship to six distant planets and help...

Exozet-Games GmbH

As game developer at exozet i was part and later also leading the development of several games mostly targeted at kids and teenagers but also some prototypes for a more mature target.

Paint Party

My second Wii game was a quite interesting one to work on. The game was a mixture of a picture guessing game plus some painting...

Die drei ??? - Das verfluchte Schloss

This was my first cross platform game since at was build for thw Nintendo Wii but later it has also been released for PC. The...

My Boyfriend - He loves me, he loves me not

I’ve worked on this game for quite a bit but I forgot most parts about the game wich is probably for the better … ;)...

Soccer Champ

Soccer Champ was the first full game where I was leading and planning the development from beginning to end and I believe its still the...

My Beauty Hotel for Animals

This was the second game I’ve worked on at exozet and while its a kids game and nothing I would have played it had quite...

Payback Day (Working Title / Protototype)

Paybackday is not a Released game but just a game prototype that was done at exozet and I was leading the development part of it....

Die drei ??? - Das Gold der Inkas

This was the first game I’ve worked on at exozet and the second proper game in general. At the time I’ve joined exozet the game...

rotobee

Rotobee was a small game studio in Berlin with 2 released games at the time I've joined. I joined to write my thesis about an online multiplayer framework for their engine and parralel I also supported the development of their current game. Rotobee was the reason for me to move to Berlin and overall it was a great learning experience with a great team. Unfortunately Rotobee wen't bancrupt and did not release any game after Kiss Before Midnight.

Kiss Before Midnight

The role playing game “Kiss before Midnight” demands a lot of sensitivity. In Paris, the city of love, you are the master of the fate...

studies

I've studied applied computerscience with the main topics Networks, AI and media something like a century ago.

Computerscience, Networks, Media and Artificial Intelligence, SAP and Webdevelopment

I’ve built my first small games during my study time as well and I’ll try to dig them out from some old hard drives once the rest of the site...