Kunst-Stoff was a independent agency and game studio and for me a quite special job for several reasons. Being at work often felt more like spending creative time with friends instead of working for a entity and while it has been pretty stressful at times Kunst-Stoff always had a quite high artistic expectation for all its own as well as customer projects which kept the work interesting. As Development Director I was heading the development of several projects and many of them also have been built with the orkitec game engine.

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